Sort by:
'Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Demons, devils, ghosts, vampires, and all manner of supernatural creatures make the world their home, intent on destroying humankind to rule a world of death and darkness. How appropriate is...
'At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't...
'Whenever this creature enters or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Whenever this creature enters or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as...
'At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't...
The town of Wulfsburg is a quiet little place with a bit of a wolf problem. In the Wulfsburg expansion to Zombicide: Black Plague, you will face a speedy new foe who threatens...
'At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't...
'Whenever this creature attacks, each opponent loses 2 life.
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
A particularly resourceful necromancer may try to create Zombie Trolls. These large undead beings are difficult to create, as their regenerative abilities make them difficult to kill and even more...