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'Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip {1}
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less....
'{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{T}: Add {B}{B}{B}{B}. Target opponent gains control of this creature. (Activate only as an instant.)
'When this creature enters, return target Knight card from your graveyard to your hand.
'{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
'{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
In Duskmourn: House of Horror, players will dare to enter this plane-enveloping House where their fears come to life. Evil manifests Nightmares and Glitch Ghosts and turns toys and shadows lethal....
'Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end...
'{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
'Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
'When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until...