Sort by:
'Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during...
'Flying, protection from green
'When this creature enters, draw a card for each opponent who controls fewer creatures than you.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Flying, protection from green
'Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
'Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Flying, protection from white