Sort by:
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or...
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent. {2}: Choose a counter on target enchantment you control....
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...
Whenever you attack, you may sacrifice another creature. If you do, draw a card, then Klingons and Warriors you control get +2/+2 until end of turn.
Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof. Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters...
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger,...
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield....