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'At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this...
'{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
'Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
'At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
'At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
'{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
'Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
'Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
'{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
'Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns....
'Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman...