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From $4.25
'Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
From $8.25
'Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
From $1.25
'Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you...
From $1.50
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
From $3.00
'At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
From $3.50
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
$74.99
Set a Watch: Doomed Run is the culmination of the entire Set a Watch series into a campaign and big box storage solution. Showcasing content from the entire Set a...
From $6.50
'Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature...
From $0.75
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality...
From $3.25
'If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.