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'Permanents you control gain hexproof and indestructible until end of turn.
'Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
'Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice...
'Permanents you control gain hexproof and indestructible until end of turn.
'As this enchantment enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control...
'Permanents you control gain hexproof and indestructible until end of turn.
'Permanents you control gain hexproof and indestructible until end of turn.
'Permanents you control gain hexproof and indestructible until end of turn.
'Permanents you control gain hexproof and indestructible until end of turn.
'As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the...
Void — This spell costs {2} less to cast if a nonland permanent left the battlefield this turn or a spell was warped this turn. Target opponent reveals their hand....
'Wanderer's Intervention deals 4 damage to target attacking or blocking creature.