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At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your...
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your...
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card...
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card...