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Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters...
Strange new worlds — This spell costs {X} less to cast, where X is the number of differently named lands you control. Create two 2/2 black Romulan creature tokens. Draw...
Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If...
Battlefront — Whenever you attack, for each opponent you attacked this turn, create a tapped and attacking 2/1 red Klingon Warrior creature token with haste.
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Direct Hit deals 5 damage to target creature.
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
When this creature enters, you may search your library for any number of cards named Andromedan Automatons, reveal them, put them into your hand, then shuffle.