Sort by:
'This creature enters with X +1/+1 counters on it. For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a...
'This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a...
'Defender (This creature can't attack.)
Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
'This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long...
'Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you...
'Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
'Defender (This creature can't attack.)
Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
'Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
'Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Two spider-enhanced characters join Marvel: Crisis Protocol in this new pack! Once a high school bully to Peter Parker, a matured Flash Thompson is now designated Agent Venom and carries...
6 boxes per inner cases
'Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.