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'If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At...
'{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
'{T}: This creature deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap this creature.
'Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you,...
'Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
'Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
'Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you,...
'Whenever you cast your second spell each turn, this enchantment deals 2 damage to any target.
'If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2...
'Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
When in war, a Commander must take advantage of all of the technology at their disposal. Minor breakthroughs can provide a slight edge on the battlefield, but when a discovery...
'When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from...