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'{T}: Untap target land.
'Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature...
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If...
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature...
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)