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'Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
The seas of Valhalla are unforgiving. With piracy on the rise and ocean battles raging, wrecked vessels and battered cargo wash ashore, littering the coastline with fragments of war. These...
'Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
'Whenever you cast a spell that's both green and blue, this creature has base power and toughness 5/3 until end of turn and gains trample until end of turn.
The people of the frozen north, beyond the Wall, have customs and traditions that those in the bulk of Westeros would find strange at the best of times. The idea...
'When building your deck, choose white, blue, black, red, or green (Circle it to indicate your selection.) {T}: Add one mana of the chosen color. {1}, {T}: Add 1 mana...
'This land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
'You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
'This land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
'You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Those that live south of the Wall think that the Wildings living beyond it are nothing but primitive savages, not capable of utilizing any kind of advanced engineering in combat....