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Pokémon - Basic HP: 30 You can't have more than 1 Shining Magikarp in your deck. Gold Scale: Water | Your opponent may draw 2 cards. Either way, you may...
Pokémon - Basic HP: 50 Pokémon Power - Time Travel: If an opponent's attack would Knock Out Celebi, flip a coin. If heads, Celebi isn't Knocked Out and you shuffle...
Pokémon - Stage 2 HP: 70 Evolutionary Spore: Grass | Choose any number of your Hoppips and Skiplooms. Then, for each Pokémon you chose in this way, you may search...
Pokémon - Stage 1 HP: 70 Pokémon Power - Energy Converter: Once during your turn (before your attack), you may choose 1 basic Energy card attached to 1 of your...
'Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Pokémon - Stage 2 HP: 90 Attract Current 20: Lightning | Flip 3 coins. For each heads, you may search your deck for a Lightning Energy card and attach it...
Pokémon - Basic HP: 70 Pokémon Power - Crystal Body: Prevent all effects of your opponent's attacks, other than damage, done to Suicune. This power stops working while Suicune is...
Pokémon - Basic HP: 60 Pokémon Power - Legendary Body: As long as Entei is your Active Pokémon, Entei and Energy cards attached to it aren't affected by effects from...
Pokémon - Basic HP: 70 Pokémon Power - Crystal Body: Prevent all effects of your opponent's attacks, other than damage, done to Suicune. This power stops working while Suicune is...
Pokémon - Basic HP: 50 Night Eyes: Psychic | The Defending Pokémon is now Asleep. Perish Song: Psychic, Psychic, Psychic | If the Defending Pokémon is Asleep and was attacked...
'You gain X life and draw X cards.
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.