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Character - Storyborn, Hero, Inventor Ink: Emerald Cost: 2 Strength: 1 Willpower: 1 Lore: 2 Here's the Best Part: When you play this character, you may pay 2 {Ink} to...
Character - Storyborn, Ally, Seven Dwarfs Ink: Amber Cost: 5 Strength: 3 Willpower: 5 Lore: 2 Keyword - Support: (Whenever this character quests, you may add their {Strength} to another...
Character - Storyborn, Ally, Seven Dwarfs Ink: Amber Cost: 5 Strength: 3 Willpower: 5 Lore: 2 Keyword - Support: (Whenever this character quests, you may add their {Strength} to another...
Character - Storyborn
Ink: Emerald
Cost: 3
Strength: 0
Willpower: 3
Lore: 2
Lose Something?: When this character is challenged and banished, banish the challenging character.
Character - Dreamborn, Hero, Princess, Knight Ink: Steel Cost: 5 Strength: 3 Willpower: 5 Lore: 3 Natural Leader: This character gains Resist +1 for each other Knight character you have...
Character - Storyborn, Ally
Ink: Amethyst
Cost: 4
Strength: 4
Willpower: 2
Lore: 1
Guess Who: When this character is banished in a challenge, return this card to your hand.
Character - Storyborn
Ink: Emerald
Cost: 5
Strength: 4
Willpower: 3
Lore: 2
Mad Grin: When you play this character, you may deal 2 damage to chosen damaged character.
Character - Storyborn, Hero, Princess Ink: Sapphire Cost: 1 Strength: 1 Willpower: 2 Lore: 1 I'm a Fast Learner: When you play this character, remove up to 1 damage from...
Character - Dreamborn, Ally Ink: Sapphire Cost: 4 Strength: 3 Willpower: 4 Lore: 2 Keyword - Support: (Whenever this character quests, you may add their {Strength} to another chosen character's...
Character - Storyborn, Ally, King
Ink: Sapphire
Cost: 7
Strength: 7
Willpower: 7
Lore: 3
Character - Floodborn, Hero, Princess, Sorcerer Ink: Amethyst Cost: 5 Strength: 4 Willpower: 4 Lore: 2 Keyword - Shift 3: (You may pay 3 {Ink} to play this on top...
Character - Storyborn, Super, Villain Ink: Emerald Cost: 5 Strength: 4 Willpower: 3 Lore: 3 Keyword - Ward: (Opponents can't choose this character except to challenge.) Fair Is Fair: Whenever...