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'(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return...
'When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
'When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
'Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
'{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap this artifact.
'Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
'Deathtouch, lifelink
{T}: Add one mana of any color.
'Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much...
'Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do,...
'{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap this artifact.
'Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.