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Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
That Is Irrelevant — {T}: Draw a card, then discard a card. When you discard a nonland card this way, put two charge counters on up to one target artifact.
Historic creatures you control have flying. (Artifacts, legendaries, and Sagas are historic.)
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot...
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create...
Affinity for artifact creatures Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature. (To assimilate a card,...
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power...