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16 cards per pack, 12 packs per box, 6 boxes per inner case Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master...
6 boxes per case Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell...
15 pre-release packs per case Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbending, Waterbending and Firebending to...
Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana...
Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever...
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana...
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you...