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Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
'Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
'At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card...
'Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
During your turn, this creature has first strike.
'Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
'Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you...
'Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
'Flash (You may cast this spell any time you could cast an instant.)
Flying
'At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card...
'Double strike
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
'Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top...
'Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.