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'Permanents you control gain hexproof and indestructible until end of turn.
'This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text...
'Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X...
'For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all...
'Aura spells you cast cost {1} less to cast.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
'Enchant creature
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
'When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield...
'Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
'Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
'Counter target spell.
'Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice this Aura: Exile enchanted creature.
'Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.