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'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment...
'Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control...
In Etherstone, players embody faction leaders uniting forces to avert the impending extinction-level event, striving to gain the most victory points through various means, such as summoning cards, overcoming Threats,...
'Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap...
'{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
'Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other...
'Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
'Prevent all combat damage that would be dealt this turn.
A new two-player starter set featuring everything you need to start collecting and playing the Coalition of Thenion and Sand Kingdoms factions. New Water Elemental monster included. Despite an age of peace and prosperity,...
'This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller...
'Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
'Whenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.