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$0.25 – $0.50
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile...
$0.25 – $0.75
'({T}: Add {B}.)
This land enters tapped.
{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
$0.25 – $0.75
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact...
$0.25
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
$0.75 – $1.25
Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
Lands you control are Swamps in addition to their other types.
$0.25
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
$45.12
Build and Customize! Many see the receding mire of swamplands as a sign of victory, for it heralds the decline of the Marro scourge that once plagued the land. But...
$0.25
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile...
$14.50
Large parts of the Ghost Archipelago are covered in swamps, bogs, and marshes. Unfortunately for would-be adventurers, many of these watery traps have a habit of disgorging their dead victims...