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'{B}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
'Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw...
'Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
'{B}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
'Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw...
'Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
'Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Defender
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
'Trample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
'Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
'{1}, {T}: Add {W}{U}.
'Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and...