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'Flying
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
'Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
'Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
'Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
'Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as...
'{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
'Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
'You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
'You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
'Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile...
'Destroy target enchantment and all other enchantments with the same name as that enchantment.
When you spot their icon on the tactical display, you know what that means. It means one of them is coming. Right away, you feel it closing in. You hear...