Sort by:
From $1.25
'Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
From $9.75
'Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
From $2.00
'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
From $50.00
'Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
From $5.75
'When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from...
From $2.75
'Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
From $3.00
'This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of...
From $36.00
'{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
From $2.50
'Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1...
From $3.25
'Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
From $19.75
'Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then...
From $1.00
'Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature...