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Flash When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your...
'{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
'Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down....
'{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.