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'{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
'Put target nonland permanent on top of its owner's library.
'Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
'You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts...
'Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
'Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
'You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
'Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
'Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
'{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
'Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in...
'Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, draw a card.