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'Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
'Flash
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
'Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
'Vigilance
Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases...
'Enrage — Whenever this creature is dealt damage, you gain 2 life.
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
'Enrage — Whenever this creature is dealt damage, draw a card.
'Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases...
'Enrage — Whenever this creature is dealt damage, you gain 2 life.
Pokémon - Stage 2 HP: 120 Mend: Colorless | Search your discard pile for a Fighting Energy card and attach it to Golem. If you do, remove 2 damage counters...