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Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Assimilate target nonartifact creature an opponent controls. (Gain control of it and...
Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Assimilate target nonartifact creature an opponent controls. (Gain control of it and...
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
'Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures...
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way...
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way...
'Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a...
'When this creature enters, sacrifice it unless you discard a card at random.