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'Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
'Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
'As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter...
'Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
'{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a...
'When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T},...
Pokémon - Stage 1 HP: 120 Ability - Steely Spirit: Your Metal Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). Metal Claw...
'Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
'When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T},...
'When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T},...
'When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents...
Pokémon - Stage 1 HP: 80 Ability - Refinement: You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw...