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'Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's...
'Whenever this creature deals damage to a Dinosaur, destroy that creature.
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +2/+2 as long as you have the city's...
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if...
'If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
'Raid — If you attacked this turn, you may have this creature enter as a copy of any creature on the battlefield.
'Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
'Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
'Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X...
'Destroy target creature with flying.
'Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.