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'Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only...
This boxed set is ideal for starting a new Imperial Knights collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared...
'Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
'First Strike You can't cast Good Knight if you're on the Phyrexian team. If Good Knight is on the battlefield at the end of the game, score an additional point...
'Vigilance {W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can...
'Trample
This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
This pack contains The Sanguinor, Exemplar of the Host - a finely detailed resin cast kit that comes in three components, and is supplied with a 25mm round base.
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
'At the beginning of combat on your turn, if you control an artifact, this creature gets +2/+1 until end of turn. If you control three or more artifacts, it also...
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
'Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.