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At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals...
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until...
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
'Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw...
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Choose one —
• Battle Stations — Put a +1/+1 counter on each creature you control.
• Begin Negotiations — Target opponent draws a card. You draw two cards.
Destroy all nonland permanents your opponents control.
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater....
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then...