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'Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the...
Calm - Unit
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
When you choose or ready me, give me +1 {M} this turn.
'Creatures you control get +2/+0 until end of turn.
Calm - Unit
[Deflect]
When you choose or ready me, give me +1 {M} this turn.
Calm - Unit
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
When you choose or ready me, give me +1 {M} this turn.
'Indestructible, haste
Hazoret can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
'Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
'As long as this creature is equipped, it has haste.
When this creature dies, it deals damage equal to its power to any target.
'Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a...
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Dweghom set is loaded with a complete stand of the...
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This W’adrhŭn set is loaded with a complete stand of 12...
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This City States set is loaded with a complete stand of...