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Sulu stations Spacecraft and crews Vehicles as though his power were tripled.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library....
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Put target creature card from your graveyard on top...
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's...
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
When this Spacecraft enters, draw a card. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
Whenever you put one or more +1/+1 counters on Chekov and McCoy, you may draw that many cards. Do this only once each turn.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Target creature gets +1/+1 and gains vigilance until end...
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...