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'Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
'Draw three cards, then discard a card.
'Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
'Enchant creature
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
'Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
'When this creature enters, return a nonland permanent you control to its owner's hand.
'Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
'Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
'Draw three cards, then discard a card.
Calm - Gear
When a friendly unit attacks or defends alone, give it +1 {M} this turn.
'Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time...
'Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.