Sort by:
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flash First strike, vigilance Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn. If this creature would deal combat damage to a creature,...
'When this creature enters, target creature can't block this turn.
'Whenever a player casts a white spell, you may gain 1 life.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target...
'Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from...
'Flying
When this creature enters, you gain 1 life for each creature you control.
'Flying
When this creature enters, tap all creatures your opponents control.
'Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
'Flying
When this creature enters, you may destroy target nonland permanent.
'Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in...