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'Other Goblins get +1/+1 and have mountainwalk.
'Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin...
'When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
'Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
'When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
'This creature can't attack unless an opponent has been dealt damage this turn.
'{R}: This creature gains flying until end of turn.
'Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Goblins are pragmatic creatures, attracted to the company of those who are biggest and strongest. Biggits are the biggest and most impressive of these specimens. Red Goblins are those who...
'When this creature dies, destroy target land.
'When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with...
'Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1...