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'({T}: Add {U}.)
'{T}: Add {G}.
'This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
'Untapped creatures you control get +0/+2.
'Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling...
'Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
'Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
'Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
'This enchantment enters with three resonance counters on it. Whenever you cast a spell, you may remove a resonance counter from this enchantment. If you do, ask a person outside...
'Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
'Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
'{T}: Choose target playtest card. Increase or decrease a number of your choice on it by one for as long as it remains on the stack or battlefield. {W}{U}{B}{R}{G}: Reveal...