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'Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
'Each player shuffles the cards from their hand into their library, then draws that many cards.
'{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
'Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain...
'[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile...
'When this creature enters, target opponent loses 1 life for each Vampire you control.
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender....
'At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
'At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever...
'Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
'Each opponent sacrifices an artifact or enchantment of their choice.
'This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.