Sort by:
'Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
'Defender (This creature can't attack.)
'Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
'Defender (This creature can't attack.)
Flying
'Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies,...
'Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost...
'Defender (This creature can't attack.)
Flying
'Defender (This creature can't attack.)
{R}: This creature gets +1/+0 until end of turn.
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.
'Creatures you control get +0/+2 until end of turn.
'Defender (This creature can't attack.)
Flying
'Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)