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'Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a...
Character - Dreamborn, Ally, Illusion Ink: Steel Cost: 3 Strength: 2 Willpower: 4 Lore: 2 Keyword - Vanish: (When an opponent chooses this character for an action, banish them.) Spectral...
'Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)...
'Kicker {4} (You may pay an additional {4} as you cast this spell.) Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep,...
'Flash When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment...
'Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)...
'Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a...
Character - Dreamborn, Ally, Illusion Ink: Amethyst, Steel Cost: 3 Strength: 4 Willpower: 4 Lore: 1 Keyword - Vanish: (When an opponent chooses this character for an action, banish them.)...
'Flash When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment...
Character - Dreamborn, Ally, Illusion Ink: Steel Cost: 3 Strength: 2 Willpower: 4 Lore: 2 Keyword - Vanish: (When an opponent chooses this character for an action, banish them.) Spectral...
'Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed,...
'When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased...