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'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'You gain X life and draw X cards.
'Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from...
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying, lifelink
Whenever you gain life, you get that many {E} (energy counters).
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top...
'Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then...
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying
Whenever an opponent draws a card, you may draw two cards.