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'Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
When a dwarf lord goes to war, he does so surrounded by his personal guard and military advisors. Most of his retinue are Ironguard – handpicked warriors and sworn protectors...
'Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
'Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Casterly Rock is the seat of House Lannister. As one would expect from a House with such deep pockets, no expense is spared on the location. To keep the peace,...
The Night’s Watch’s Rangers are adept horsemen that are able to scout quickly through areas and report back on goings-on beyond the Wall. In combat, their swift attacks can disable...
'Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
This set includes the following multipart plastic models:– 1x Shardspeaker of Slaanesh– 3x Slaangor Fiendbloods– 5x Slickblade Seekers, which can alternatively be built as Blissbarb Seekers– 10x Blissbarb Archers, plus 1x...
This set includes the following multipart plastic models:– 1x Knight of Shrouds– 10x Grimghast Reapers– 20x Chainrasps– 3x Spirit HostsAll models are supplied with their appropriate bases.
'Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted,...
This set includes the following multipart plastic models:– 1x Arkanaut Admiral– 1x Arkanaut Frigate– 3x Endrinriggers, which can also be built as Skywardens– 10x Arkanaut Company warriorsAll models are supplied...
'Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.