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'Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
'Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs...
'Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Flying, first strike
Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'{T}: Add {W} for each enchantment you control.