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'Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
'Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
The Massive Darkness has returned. This time, you’ll have to take the fight the source of evil itself! Years ago, the Lightbringers defeated the Darkness. But while the Darkness may...
'Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
'Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
'Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
'Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
'As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except...
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on...
'Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter...
Codex: Chaos Space Marines is an essential tome for building and painting a collection of Heretic Astartes, and using them in games of Warhammer 40,000. Inside this 160-page hardback book, you'll...
'As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except...