Sort by:
'Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
'Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
'You may have this creature enter as a copy of a creature you control.
'Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {4}
Equip Shaman, Warlock, or Wizard {1}
'{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
'Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {4}
Equip Shaman, Warlock, or Wizard {1}
'(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a...
'The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with...
'Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card...
'{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
'You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
'{3}{W/P}: Transform this creature. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)