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During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up...
A cool, intense metallic red. Perfect for armor, magical weapons, futuristic designs or eye-catching details. Excellent for exploring reflections, contrast, and lighting effects. Content:4 x 18 ml/0.6 fl oz True...
A reddish metallic tone with an aged character, ideal for worn metals, relics or as a complementary hue for golds. Content:4 x 18 ml/0.6 fl oz True Metallic Metal 77.104...
Refillable Ink: The marker has a refillable ink system for easy ink changes and cost savings. Durable Plastic Construction: Made from durable plastic that is designed to withstand repeated use....
A neutral and pure silver tone suitable for any purpose. Ideal for armor, weapons, machinery or as a base for mixing with other colors. Content:4 x 18 ml/0.6 fl oz...
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up...
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up...
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir...
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library....
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your...