Sort by:
'When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
'Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
'Attacking creatures get +2/+0 and gain trample until end of turn.
'Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
'Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
'Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
'Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
'{1}{R}: This creature gets +1/+0 until end of turn.
'Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
'Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
'Attacking creatures get +2/+0 and gain trample until end of turn.
'Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures...