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'This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
'This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
'When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
'This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
'Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness...
'When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
'Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness...
'Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
'Put target creature into its owner's library second from the top.
'Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Location Ink: Ruby Cost: 2 Willpower: 6 Lore: 0 Familiar Ground: Characters get +1 {Strength} while here. Safe Haven: At the start of your turn, if you have a Pirate...
'Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.